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Super Pitfall : ウィキペディア英語版 | Super Pitfall
is a 1986 Japanese video game for the Famicom and PC-8801 by Pony Inc. It was released for the Famicom as platformer with scrolling in September 1986. Two months later, the PC8801 version was released with switching screens. The game was released in the US in November of 1987 by Activision for the Nintendo Entertainment System. It was the first game ever that Activision published for a console made by Nintendo and it was based upon Activision's earlier Pitfall! series for the Atari 2600. The game was later silently re-released without the "Rev-A" title by video-game publisher FCI. This game was also ported to the TRS-80 Color Computer 3. A sequel titled Super Pitfall II was planned, but then was cancelled a short time later. It was going to be the localized version of Sunsoft's Famicom title, Atlantis no Nazo. ==Gameplay==
''Super Pitfall'' is a loose remake of ''Pitfall II: Lost Caverns'', in that the object is to move Harry through the mazes to find the Raj diamond, and rescue his niece Rhonda and sidekick Quickclaw, both of whom have become lost in the caverns. However, Pitfall Harry's quest becomes tougher when he sees that the faithful Quickclaw is imprisoned in a cage and a key must be found, and that when Pitfall Harry finds his niece Rhonda, she has been turned to stone and he must locate a magic potion that will turn her back into a little girl. In ''Super Pitfall'', however, Harry must also return to his starting point after accomplishing these objectives. Like the original Pitfall, but unlike ''Pitfall II: Lost Caverns'', Harry has a limited number of lives. This time, Harry is also equipped with a gun with which he can shoot the various deadly creatures that inhabit the caverns. He has limited ammunition and must find additional bullets that are scattered. Arguably the toughest enemies are three cavemen which require more than one bullet to eliminate. Gathering gold bars results in extra points. Completion of this game requires the memorization (or mapping) of numerous hidden keys and warp zones and revealing each secret requires a precise jump, so the exploration portion of the game is very difficult.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Super Pitfall」の詳細全文を読む
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